It's probably going to get more and more difficult to gauge things like input latency in accurate, real-world applications as hardware and customization options makes measurements differ between users. if you turn MLAA/SMAA on, Post Effect on and Vsync all on you will have 4 frames of delay (each essentially add one frame I believe) consoles have 4 frames of delay. For now, well have to wait if the EVO 2021 organizers will make the switch to. Her issue is she feels like they took a Street Fighter character and put her into Guilty. She’s an excellent character to test your fundamentals because so many of her moves require good frame traps and mix ups, and I wouldn’t exactly call her underpowered. On strong PC hardware, the PC version can have up to 0.6 input lag which superior to the PS4 platforms current input latency as of the moment. I don’t think she’s bad at all, and I think people exaggerate how boring she is. Without Variable Refresh Rate enabled on PS5, the best case scenario appears to be on par with PS4 if the controller did indeed contribute to an additional frame or two of lag though PS5 owners were probably still hoping to see much better results than that. As of now, the PC version of Guilty Gear Strive remains the superior platform to play the game when it comes to input lag. #PS5 #GuiltyGearStrive #inputlag /HSYGxzsHcq- Nigel Woodall July 6, 2021Ī potential wrench comes in from Noodalls not being able to run the PS5 experiments with the exact same equipment as the PS4 due to controller compatibility issues on the PS5, which could also skew the results a bit by introducing slightly more lag.īecause of that, it's a bit difficult to discern what the actual takeaways are for Strive on PS5. If those final statistics do hold up, that's not exactly the greatest look for Sony's powerful new hardware and next-gen port of Guilty Gear although what we see here may not be telling the full story. In comparison, his tests on PS4 came out with an average of 65.65ms (3.9 frames) of input lag while PC displayed a staggering 11.93ms (.71 frames), but that number will vary quite a bit depending on the hardware and setup used. In comparison, Noodalls Steam version runs had a minimum tested delay of only 10ms (.6 frames) and the highest at 30ms (1.8 frames) and final average of 11. The results of Noodalls' latest experiment showed that Strive on PS5 had a minimum of 91ms of latency and a maximum of 112ms with a final average of 93.6ms, which equates to 5.8 frames of delay. Guilty Gear For Beginners by Consomme - A quick intro to some important GG concepts from one of Japans best Potemkins.
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